

Unity games using mono runtime: these games usually have a folder named Managed somewhere in their install.Refer to separate installation guides for the specific engine your game is using: Installing BepInExĬurrently, BepInEx can be installed manually.īepInEx has separate binaries for different game engines. There also exist unofficial 3rd party distributions often preconfigured and set up to work with specific games. Therefore you should only use bleeding edge builds if you are asked to or if you want to preview the upcoming version of BepInEx. Thus they are the opposite of stable builds: they have the newest features and bugfixes available but usually tend to be the most buggy. It is recommended to use stable builds in most cases.īleeding edge builds are available on BepInBuilds.īleeding edge builds are always the latest builds of the source code. They may have only minor bugs, but some newest features might not be available. Stable builds are released once a new iteration of BepInEx is considered feature-complete. Official BepInEx binaries are distributed in two variations: stable builds and bleeding edge (BE) builds. XNA, FNA, MonoGame, and other engines running on.Linux distros with GCC 10 or newer, preferably GNU/Linux distro (x86_64 and x86 archs are supported).

Windows 7, 8, 8.1, and 10 (both x86 and 圆4 are supported).Compatibility with other modding frameworks.Debugging all game assemblies with dnSpy.
